Wednesday, December 31, 2014

Welcome 2015



Happy New Year 2015!


Hope there will be a lot more exciting quest and intriguing question in this year

Tuesday, December 30, 2014

Torque



                                What is better to end the year other than by playing a new game?


Torque

Overview:

Torque is 2 teams competitive game. Each team consists of two players, where one player plays as the knight while the other becomes the wizard where they need to cooperate to defeat the other team. Each team will be given their turn alternately. Each turn last for only three minutes. During that time, the team that own the turn can do the action. The action that the player can do depends on what role is assigned to him/her. The knight will try to approach the other knight and attack it while the wizard cast the support magic for the friendly knight. Even so, generally what every player needs to do is to twist their rubik to get a desired number of orb on a certain face. After three minutes passed, the turn is over and the other team can start their turn. A team win when they succeed to decrease the other team knight’s health to zero first.

Friday, November 21, 2014

Memory and Game


Have you played Final Fantasy Tactics? If you have, you must remember how tremendous the number of game element that the game has. Although not every of them is important, but heck, in the end you will try to learn and memorize most of them. Not only in Final Fantasy Tactics, all of the games must have a set of information, whether it the rules or the strategy, that the player must remember. Try to remember how much games that you have played. And if each of them has the information at least a fifth of that Final Fantasy Tactics, the total information that you have remembered must be a billion, or more! And all of them is stored in our tiny greyish brain. Isn’t it awesome? Well, actually, no. Remember again the first time you played Final Fantasy Tactics. If you like me, who played for the first time in the PSP version, you must remember how many section of tutorial that it got. And you can access all of them even at the beginning of the game. At first, I tried to be patience scrolling and watching all the tutorials. But after half an hour, my head start to get hurt, and I went into the state “The hell with the tutorial let’s just start the game!” It shows that even though our brain can store a lot of information, but it cannot do it in one go. This is very important for every game designer. Because by making your player cannot cope with the information that the game provided, it only results with the ditching of the game, or worse, making you as the player’s swore enemy. Before that happen, it would be best for us to know more about our brain.