Thursday, October 30, 2014
Friday, October 24, 2014
Tuesday, October 14, 2014
Post-Nihilism and Goals in Video Game
Thursday, August 14, 2014
Curiouser, Curiouser
“Curiouser and curiouser," surprised
Alice when she saw her body began to grow big, larger enough that even her head
hit the roof. words which perfectly fits with the story of Alice in
Wonderland, a story full of strange yet interesting situation that intrigue
more and more our curiosity. And yes, without the feeling of curiosity, Alice
would never eat the troubling cake, and so do we, as readers, won’t continue
turn the next pages. Curiosity itself is strange. It could drive us to do a
certain activity without the concern of the external value, something that we,
as a proud rational being should never think of. However, we always experienced
it. When we curious about something, what we really care about is the thing
itself, which we want to know more about it. Curiosity actually quite similar
with the reason why we play. When we play, we only did it because we found that
the play is fun, and it is worth to do, even though we already know it will
only waste our time (I believe there are a lot of people object what I have
just said, but let’s just accept it, whatever the benefit the play gives to
you, it actually less than the other more important activities would
give). Without the feeling of curiosity,
or the reason that makes us play, we will feel the activity just as a chore,
work, or order. By knowing more about it, I believe we could make a more
engaging play or specifically, game. So without further a do, let’s jump into
the rabbit hole.
Wednesday, July 23, 2014
Monday, July 14, 2014
Only a Story, Really?
Story has been with us since long. Even though there are no track
record when the story first emerged, some people speculated that story has
history older than the cave painting. We grow and live hearing a story, yet one
question remains. Why we’re not bored with it? Why we always crave from story
even though we’re already at modern civilization?
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