Have you played Final Fantasy Tactics? If you have, you must
remember how tremendous the number of game element that the game has. Although
not every of them is important, but heck, in the end you will try to learn and
memorize most of them. Not only in Final Fantasy Tactics, all of the games must
have a set of information, whether it the rules or the strategy, that the
player must remember. Try to remember how much games that you have played. And
if each of them has the information at least a fifth of that Final Fantasy
Tactics, the total information that you have remembered must be a billion, or
more! And all of them is stored in our tiny greyish brain. Isn’t it awesome?
Well, actually, no. Remember again the first time you played Final Fantasy
Tactics. If you like me, who played for the first time in the PSP version, you
must remember how many section of tutorial that it got. And you can access all
of them even at the beginning of the game. At first, I tried to be patience
scrolling and watching all the tutorials. But after half an hour, my head start
to get hurt, and I went into the state “The hell with the tutorial let’s just
start the game!” It shows that even though our brain can store a lot of
information, but it cannot do it in one go. This is very important for every
game designer. Because by making your player cannot cope with the information that
the game provided, it only results with the ditching of the game, or worse, making
you as the player’s swore enemy. Before that happen, it would be best for us to
know more about our brain.
Friday, November 21, 2014
Sunday, November 9, 2014
Thursday, October 30, 2014
Friday, October 24, 2014
Tuesday, October 14, 2014
Post-Nihilism and Goals in Video Game
Thursday, August 14, 2014
Curiouser, Curiouser
“Curiouser and curiouser," surprised
Alice when she saw her body began to grow big, larger enough that even her head
hit the roof. words which perfectly fits with the story of Alice in
Wonderland, a story full of strange yet interesting situation that intrigue
more and more our curiosity. And yes, without the feeling of curiosity, Alice
would never eat the troubling cake, and so do we, as readers, won’t continue
turn the next pages. Curiosity itself is strange. It could drive us to do a
certain activity without the concern of the external value, something that we,
as a proud rational being should never think of. However, we always experienced
it. When we curious about something, what we really care about is the thing
itself, which we want to know more about it. Curiosity actually quite similar
with the reason why we play. When we play, we only did it because we found that
the play is fun, and it is worth to do, even though we already know it will
only waste our time (I believe there are a lot of people object what I have
just said, but let’s just accept it, whatever the benefit the play gives to
you, it actually less than the other more important activities would
give). Without the feeling of curiosity,
or the reason that makes us play, we will feel the activity just as a chore,
work, or order. By knowing more about it, I believe we could make a more
engaging play or specifically, game. So without further a do, let’s jump into
the rabbit hole.
Subscribe to:
Posts (Atom)






