There are eight archetypes that most of the time appear through a story.
More than show human personalities, they also depict how life and game work. There are the Hero, the Herald, the Mentor, the Shadow, the shape shifter, the Threshold Guardian, the Trickster, and the Ally (more on Only a Story).
We as a human in life, or the player in the game are what
the hero represents. We are the one who start the journey, do the journey, and
end the journey. In our journey, we are the actor, not just a mere audience.
The herald in life works as a gate to our life journey. A
journey we have already started since we born to this world. Similar to the
life, in the game herald appears when we start the game, or even before that,
when we take an interest to the game.
Mentor and shadow appear as the right and wrong, the value
that we uphold. Their interaction creates what in the theory of flow known as
challenges. To apprehend this value, we need the ability to evaluate it, a
skill. A pre-nihilism state we encounter if the challenge to achieve the right
is greater than our skill to apprehend it. This pre-nihilism state will create
an anxiety to us. However, when the challenge is too low compared to our skill,
a situation where we cannot even feel the dread from the wrong, it make we lost
the wrong (which is not long after that the right will also followed). Not sure
what is right and what is wrong, we ended up in nihilism state. Feeling everything
is the same, we easily get boredom. After circling around in nihilism, people
will consider using value again. However, different than pre-nihilism, people
will use the value that suitable for their life, their skill, and become a
master rather than a slave. This state is known as post-nihilism, which gives
an advantage to people, being immersed in the flow channel through their
lifetime (more on Post-Nihilism and Goals in Video Games).
In life, the shape shifter works as expectation, the
threshold guardian as doubt, the trickster as reality, and the ally as relief.
Together they fill our journey in our lifetime. Expectation will help us to
focus only to our current solution, and drive us to specific curiosity until we
meet doubt. Doubt opens our eyes that our solution is not good enough and makes
us see the reality. The reality encourages us to do novelty seeking, looking
from many available solutions. After a certain time, we will get the best
solution, the relief, and start to build expectation toward it (more on Curiouser, Curiouser).
Whether archetypes in people define life, or life defines
archetype is still unknown. One thing for sure is, game, as a product crafted
by human, is influenced heavily by people’s archetype. So, it is not an
exaggerated if game is the best representation of our life, and our answer how
to make it better.
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